Magic

Ten spells, and how to cast them.

Last updated: 2026-08-19 02:30 PM EDT.

Magic is not installed on TamrielQuest yet. This page describes how it will operate once it arrives.

Cast your first spell

Every new arrival receives a novice staff. Hold it and right-click, and your hotbar becomes your spell inventory. Select a spell with the number keys, then aim and left-click to cast it.

Magicka

While you hold a staff, the bar above your hotbar displays magicka instead of experience. Every spell has a price, and the bar replenishes automatically. Each spell also recovers for several seconds after you cast it.

You may also hold a second staff in your off hand, and cast from either one as the situation demands.

The ten spells

The smaller name beneath each spell is the ordinary item it resembles in your hotbar.

SpellWhat it doesMagickaRest
Sparks
Prismarine Shard
A rapid bolt of lightning, and your everyday attack. 15 1.5s
Waterbreathing
Glass Bottle
Replenishes your air the moment you begin drowning, without being cast. free 45s
Candlelight
Torch
Places a floating light where you aim. It fades after five minutes. 15 5s
Frostbite
Snowball
Wounds a target and slows its movement considerably. 30 8s
Cure Poison
Milk Bucket
Removes poison from you and anyone within five blocks. 25 20s
Firebolt
Fire Charge
A bursting ball of fire. It injures creatures, never the landscape. 40 8s
Swiftness
Chorus Fruit
You move faster for thirty seconds. 25 40s
Healing
Apple
Restores health across five seconds, although damage interrupts it. 50 45s
Conjure Familiar
Egg
Summons a wolf that fights beside you for forty-five seconds. 35 40s
Invisibility
Chainmail Chestplate
Nobody can see you for twenty seconds. Attacking ends it immediately. 70 90s

Learning more spells

Casting earns you spell points, and you spend them by right-clicking an arcane altar while holding your staff. Purchase every spell at your rank and you advance to the next, which increases your maximum magicka.

RankMagickaWhat it unlocks
Novice60Sparks and Waterbreathing, then Candlelight
Apprentice100Frostbite and Cure Poison
Adept140Firebolt and Swiftness
Expert180Healing and Conjure Familiar
Master220Invisibility

Spells also improve independently. A spell you cast frequently becomes more powerful, at no additional cost to you.

If a spell does not fire

Either your magicka is insufficient, the spell is still recovering, or you are standing on land where you have no permission to fight.